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SHENZHEN HENGJIDE TECHINOLOGY CO.,LTD

computer mainboard, computer memory, computer cpu, computer parts, computer products, Manufacturer and Supplier - Central African Republic(CF)

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Information for Buyer

  • SHENZHEN HENGJIDE TECHINOLOGY CO.,LTD
  • OEM Service: No
  • Register Time: 2008-05-21

  • (shenzhen, Central African Republic(CF)) Map
  • Local time: 02:18:10 2010-01-01
  • Phone: +236 /755-83743628
  • Contact Person: wendy

Products Detail

COMPUTER GRAPHIC CARD NVIDIA GEFORCE FX5200 16P (NVIDIA GEFROCE 5200 16P)

Rank :
  • Business Information:
  • Supply Capability : 50,000PCS
  • Certification : WARRANTY FOR 1 YEAR
  • Mini Order : 100PCS
  • FOB Port : SHENZHEN
  • Made In : China(CN)

Product Feature:

Product Description
GPU; NVIDIA Geforce FX5200
GPU core interface; 256-BIT
Memory; 128MB DDR
Memory interface; 128-BIT
Bus support; AGP 8X
Connector; VGA+TV-OUT+DVI
DirectX9.0 and OPENGL1.4
NVIDIA Geforce FX5200 chipset features
Product Specfication:
- Powered by GeForce FX5200 GPU
-0.15 micron process technology
-AGP 8X interface support
- 4 Pixels/Clock Rendering Pipeline
-400MHz RAMDACs support 2048x1536 resolution at 85Hz
- Highest DVI output up to 1900x1200 resolution
- Integrated full MPEG encode and decode support Integrated NTSC &
PAL TV encoder output up to 1024x768 resolution
CineFX Shading Architecture
- Support for DX 9.0 Pixel/Vertex Shader 2.0+.
- Very long pixel programs up to 1024 instructions.
-Very long vertex programs with up to 256 static instructions and up to
65536 instructions
Executed before termination.
- Looping and subroutines with up to 256 loops per vertex program.
- Subroutines in shader programs.
- Dynamic flow control.
- Conditional write masking.
- Conditional execution.
- Procedural shading.
- Full instruction set for vertex and pixel programs.
- Z-correct bump-mapping.
--Hardware-accelerated shadow effects with shadow buffers.
- Two-sided stencil
- Programmable matrix palette skinning.
- Keyframe animation.
- Custom lens effects: Fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
- 4 pixels per clock rendering engine.
- 128-bit, studio-quality floating point precision through the entire graphics
Pipeline.
- Native support for 128-bit floating point, 64-bit floating point and 32-bit
Integer rendering modes.
- Up to 16 textures per pass.
- Support for sRGB texture format for gamma textures.
High-Performance 2D Rendering Engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.
- True-color, 64x64 hardware cursor with alpha.
- Multi-buffering (double, triple or quad) for smooth animation and
Video playback.
Advanced Display Pipeline with Full nView Capabilities
- Dual, 400MHz RAMDACs for display resolutions up to and including
2048x1536@85Hz.
- Integrated NTSC/PAL TV encoder support resolutions up to 1024x768
Without the need for panning with built-in Macrovision copy protection.
- Video Mixing Renderer (VMR) supports multiple video windows with
Full quality and features in each window.


Product Specifications:

Product Description
GPU; NVIDIA Geforce FX5200
GPU core interface; 256-BIT
Memory; 128MB DDR
Memory interface; 128-BIT
Bus support; AGP 8X
Connector; VGA+TV-OUT+DVI
DirectX9.0 and OPENGL1.4
NVIDIA Geforce FX5200 chipset features
Product Specfication:
- Powered by GeForce FX5200 GPU
-0.15 micron process technology
-AGP 8X interface support
- 4 Pixels/Clock Rendering Pipeline
-400MHz RAMDACs support 2048x1536 resolution at 85Hz
- Highest DVI output up to 1900x1200 resolution
- Integrated full MPEG encode and decode support Integrated NTSC &
PAL TV encoder output up to 1024x768 resolution
CineFX Shading Architecture
- Support for DX 9.0 Pixel/Vertex Shader 2.0+.
- Very long pixel programs up to 1024 instructions.
-Very long vertex programs with up to 256 static instructions and up to
65536 instructions
Executed before termination.
- Looping and subroutines with up to 256 loops per vertex program.
- Subroutines in shader programs.
- Dynamic flow control.
- Conditional write masking.
- Conditional execution.
- Procedural shading.
- Full instruction set for vertex and pixel programs.
- Z-correct bump-mapping.
--Hardware-accelerated shadow effects with shadow buffers.
- Two-sided stencil
- Programmable matrix palette skinning.
- Keyframe animation.
- Custom lens effects: Fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
- 4 pixels per clock rendering engine.
- 128-bit, studio-quality floating point precision through the entire graphics
Pipeline.
- Native support for 128-bit floating point, 64-bit floating point and 32-bit
Integer rendering modes.
- Up to 16 textures per pass.
- Support for sRGB texture format for gamma textures.
High-Performance 2D Rendering Engine
- Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.
- True-color, 64x64 hardware cursor with alpha.
- Multi-buffering (double, triple or quad) for smooth animation and
Video playback.
Advanced Display Pipeline with Full nView Capabilities
- Dual, 400MHz RAMDACs for display resolutions up to and including
2048x1536@85Hz.
- Integrated NTSC/PAL TV encoder support resolutions up to 1024x768
Without the need for panning with built-in Macrovision copy protection.
- Video Mixing Renderer (VMR) supports multiple video windows with
Full quality and features in each window.


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